«The metaverse hype-men would have you believe that the ultimate purpose of this technology is a fancy ‘second life’ where consumers put on a clunky headset, create a digital twin of themselves, and buy that twin some virtual Nike shoes and artificial real estate. It’s all sneakers and NFTs; shopping, sports and concerts. It’s all consumerism and little impact.»
«At best, this is an ill-informed vision of where this technology (that the video game industry built and developed over decades) can take us. At worst, it distracts from the actual value.»
Article written by Sam Glassenberg.