«Connected fitness device company Peloton is looking to gamify exercise with a new in-app experience geared toward its stationary bikes tentatively called Lanebreak.»

«Gamification has become a popular way to incentivize users. It has often been studied in promoting physical activity. This month, JAMA published a new study that found veterans who were overweight or obese and had a gamification and social support intervention modestly increased their physical activity over a 12-week program. «

Article written by Laura Lovett. Photo by Peloton.



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